Waves that act like the sea from a glassy bay to a 16 m swell
Long swell and short wind chop move together on one surface. Foam forms where the water folds, drifts downwind and fades on its own time.
Three cascades at 256, 64 and 16 metres. Buoyancy reads a CPU mirror of the same field, so nothing waits on a GPU readback.
A hull writes its wake into a world-locked field. The trail bends the surface, seeds foam and fades at the rate the preset sets.
A depth field shoals the swell and breaks it once wave height passes 0.78 of the depth. The swash leaves the sand wet behind it.
One value drives sun, sky, fog, reflections and water colour. After dark, point and spot lights lay broken columns across the chop.













